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#1

Posted: Wed Feb 04, 2026 12:28 am
by RSS Post Bot

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For some time now, Pantheon: Rise of the Fallen has been very doggedly designing its classes as a very rigid form of playstyle expression, inspired by EverQuest’s general design ethos of interdependence and specific class identity, so the idea of a mastery system allowing some changes in how a class operates seemed at odds with […]

Source: https://massivelyop.com/2026/01/31/pant ... ass-roles/