Casually Classic: The quest design that World of Warcraft kind of forgot

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Out of all of the factors that made World of Warcraft an instant juggernaut in 2004, the quest system was — by far — the most significant. It honed and refined the questing experience in RPGs and MMOs to the point that it was intuitive, addicting, and an industry trendsetter. Even Blizzard was taken aback […]

Source: https://massivelyop.com/2025/09/12/casu ... of-forgot/
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